 Networks Introduction
- Hide, Show or Edit
- Delete, Undelete and Reset
- Display
- Object Visibility - NURB
- Object Visibility - SUBD
- Object Visibility - Poly
- Surface Shading
 Points and Curves
- Points
- Curves
- Drawing Curves
- Editing Curves
- Divisions
 Patches
- Seed Points and Enclosed Regions
- Patch Dimensions
- Creating a NURB Patch
- Three Sided Patches
- Matching Boundaries
- Patch Flow
- Bunching
- Tangency
- Active Networks
- Best Fit
- Stitching
- Subdivision Surfaces
- Creating SUBD Patches
- SUBD Fit Points
- Very Simple Patches
- Spikes 1
- Spikes 2
- Polymesh Surfaces
- Problems When Creating Patches
- Problems When Fitting Patches
 Texture Maps
- Load The Maximum Detail Polymesh
- Texture Map Parameters
- Picking Patches
- 1: Patch Name
- 2: Map Size
- 3: Disp, Color and Norm
- 4: Max Error
- Subdivision Surfaces
- Imported SUBDs
 Rendering
- Additional SUBD Controls
- NURBS File Names
- SUBD File Names
 Templates
- Loading Meshes and Networks
- Copying Points
- Copying Single Points
- Copying Curves
- Copying Patches
- Copying Multiple Points
- Then Copying Patches
- Mirroring
- Morph Targets
- Saving As You Go
 Other Tools
- HQS - High Quality Shade
- Rename All Patches
- Unstitch All
- Ordered Polymesh
- SUBD Double/Half
- RIB Export & Render
 Save and Load
- Exporting NURBS Surfaces
- Exporting SUBD/Poly Surfaces
- Importing Surfaces
- Imported NURBS Surfaces
- Imported SUBD Surfaces
- Copying SUBD UVs
 Eg 1: NURBS Surfacing
- Stage 1: Preparing the Polymesh
- Stage 2: Drawing Feature Lines
- Stage 3: Major Flow Lines
- Stage 4: Making Regions
- Stage 5: Filling With Patches
- Stage 6: Matching Boundaries
- Stage 7: Mirroring
- Stage 8: Joining the Two Halves
- Doubling Resolution - Optional
 Eg 2: SUBD Surfacing
- SUBD Fit Points
- Half Completed, Then Mirror Copy
- SUBD Texture Maps
- SUBD Rendering
- Imported UVs
 Eg 3: Poly Surfacing
 Eg 4: Head Morph Targets
- Stage 1: Surface Half of the First Head
- Stage 2: Template Mirror First Head
- Stage 3: Template Half to Second Head
- Stage 4: Template Mirror Second Head
- Stage 5: Network Match Both Heads
- Stage 6: Morph Test
 Eg 5: UV Mapped Meshes
- Copying UVs
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