When you cut slices though hundreds of faces you will
get lines made up of hundreds of points.
This isn't always the best sort of line to
import into modeling software. The lines are
very accurate, but cumbersome to work with.
More usable, albeit less precise, lines can be
created by interpolating the slice lines with a fewer
number of points.
Pick the lines you want to interpolate. Then type
the number of points you want into the
Points
field (see
Figure 294).
The more points you select, the more closely the
interpolated lines will follow the mesh geometry.
But many times you will get more aesthetic smoother lines
with fewer points.
Figure 294. Interpolating |
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Next select either
Line,
Spline,
Adaptive Spline
or
Even Spline.
Given the same number of points,
splines will usually follow the shape of a curved mesh
better than lines. In
Figure 295
you can see the original slices in red, a 10 point interpolated line
in blue towards the top, and a 10 point interpolated spline
in purple towards the bottom; the spline is a much better fit.
Figure 295. Line vs. Spline |
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The interpolated polylines and splines, once created,
are placed in the
Out
layer.
You can now either hide the picked slice lines by pushing
them onto the
Temp
layer, or by deleting them.
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Adaptive Splines |
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When you select
Spline
each picked slice is interpolated with a uniform spline with
equally spaced control points. These splines are good for
skinning; each adjacent spline has an equal number of control
points that line up.
Figure 296. Adaptive Splines |
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However, uniform splines are not good for interpolating slices with
variable curvature. On the left side of
Figure 296
you can see a slice in red, and the interpolated uniform spline in
purple. To properly fit the tightly curved areas of the slice you
would need to use a uniform spline with a larger number of control
points. But then, on flatter areas of the slice, you would be using
lots of control points that you don't need. What you really want is
more control points in the tightly curved areas, and fewer in the
flatter areas.
By selecting
Adaptive Spline
you will be interpolating each picked slice with a non-uniform spline.
These splines will use more control points around areas of
tight curvature, and less around flat areas. On the right side of
Figure 296
you can see a non-uniform spline fitting the same slice more closely,
even though it has the same number of control
points as the uniform spline.
Be warned though; because adaptive splines fit themselves to the
local shape of the mesh more closely, adjacent splines will
have different control point positioning. For the technical
amongst you, adjacent splines will also have different knot vectors.
These sorts of splines are no good for skinning, but are well
suited as profiles for sweeping.
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Even Splines |
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The interpolation schemes described above create an equal number of
control points on all selected polylines. If you have a mixture of
short and long lines, the long lines will have control points spaced
widely apart, while control points on the short lines will be bunched
together (see left side of
Figure 297).
Figure 297. Equal and Even Interpolation |
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To get a more even spacing between points, the
Even Spline
tool can be used (see
Figure 298).
Enter the approximate spacing between control points into the
Spacing
field, click on the
Even Spline
button, and the picked polylines will be interpolated with splines,
each with control points spaced the defined distance apart (see right
side of
Figure 297).
Figure 298. Even Spline Tool |
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