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A typical work-flow for surface modeling using CySlice is:
(1) | | |
Source the polymesh, often via 3D surface scanning, medical
volumetric scanning or through object librarys. Some of these sources
will also provide color per vertex (CPV) data.
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(2) | | |
Using CyEat, edit the polymesh to fill holes, smooth out artifacts,
or sculpt in missing details.
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(3) | | |
Using CySlice, build a network and export the NURBS/SUBD/Poly surface
and texture maps.
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(4) | | |
Add to or edit the color maps using 2D or 3D paint boxes.
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One drawback to this approach is that the painting can only proceed
once the surface is finalized. Another is that, if multiple surfaces
are pulled off the one polymesh (e.g. maybe you have a detailed
surface for close-ups, and a very simple one for distance shots),
each needs to be painted separately.
Figure 22. 3D Paint Controls |  |
New in v3.3 is the
3D Paint
tool (see
Figure 22),
which enables the following work-flow:
(2) | | |
Using CyEat, edit the polymesh.
|
(4) | | |
Using CySlice, build and export the surface and texture maps.
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In this work-flow, the painting and surfacing can operate in
parallel. And once the painting is complete, all exported surfaces
will be identical in appearance as maps are extracted from the one
color source.
A drawback to this second approach is that the color resolution is
only as good as the polymesh vertex density. If you need high detail
maps in a particular area, you'll need to increase the vertex
density, either via the global
Loop Subdivide
or localized
Reduce/Multiply
tools.
A combination of the two work-flows might be most appropriate. That
is, use the CySlice
3D Paint
tool to fill in the CPV data for the long and mid range shots, then
add specific close-up details to the extracted color maps once the
surface is finalized.
 | Display Settings |  |
Figure 23. Recommended Display Settings |  |
To see the CPV information in a polymesh, enable
Color
in the main window
Display
panel (see
Figure 23).
Figure 24. Lighting On and Off |  |
By default CySlice renders the polymesh with a light shining over the
right shoulder (see left side of
Figure 24).
This creates dark and light regions over the surface depending on
surface orientation, partially obscuring the underlying surface
color. To clearly see
only
the surface color
(see right side of
Figure 24),
turn the lighting
Off.
 | Color Tools |  |
Figure 25. Color Tools |  |
The
Clear
button can be used to clear (to white) the polymesh color.
The
Recolor
button copies a representation of surface shading into the color.
This is generally used to located surface features in the color only
paintbox displays.
And the
Gamma
button is used to globally lighten (values less than 1) or darken
(values greater than 1) the color information.
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