Some of the main features of the Networks tool are:
- Shape Points. The building block. Place, then move them over the polymesh in real time.
- Boundary Curves. Simply connect shape points to create boundary curves.
- NURBS/SUBD Patches. Fill any bounded region with a patch. Fits to polymesh.
- Always Tangent. But can be toggled off/on for individual boundaries.
- Active Networks. Move a shape point, boundary curves update, affected patches are refitted.
- Multi-resolution. Quickly define simple networks, then output detailed surfaces.
- Mirroring. Build a network on half an object, then mirror it to complete the surface.
- Templates. Copy networks between similar shaped objects. Clean morph targets.
- Stitching. Join smaller patches together. Make single patch heads.
- Texture Maps. Extract color, displacement and normal UV maps. Light-weight surfaces, detailed renders.
- Shader Definitions. Automatic generation of shader definitions for each patch. Hassle free mapping.
- Import Patches. Texture map tools work just as well with patches imported from other applications.
- Multi-Platform. Intel Windows NT/2K/XP, SGI IRIX, Linux.
- Optimized. Interactive, even with very detailed polymeshes.
- Efficient. Low RAM impact. Run your modeling/animation applications at the same time.
To activate the Networks tool, click on the white right arrow after the
Networks
label in the main
CySlice
window.
 |
Hide, Show or Edit |
 |
Whenever the Networks tool is open, it can be in one of three different states:
Hide,
Show
or
Edit
(see
Figure 48).
Figure 48. General Controls |
 |
When in
Hide,
none of the Network objects will be displayed. This can be handy if you
just want to look at the polymesh, or the fitted patches.
When in
Show,
all the selected Network objects (see Display section below) will be displayed, but
you won't be able to move points, or delete objects, or change the network
in any way.
And finally, when in
Edit,
the network editing keyboard and mouse controls are enabled.
What exactly these are will vary depend on what action you are performing,
for example creating a patch or joining curves. But, whatever they are,
they will always be displayed towards the bottom of the
CySlice Graphics
window.
You will do most of your work with the Networks tool in the
Edit
state. To change the view while in this mode hold down the
<Alt>
key, then click and drag the mouse. Release the
<Alt>
key and you'll be returned to the normal
Edit
mouse actions.
 |
Delete, Undelete and Reset |
 |
Also in the General Controls panel are some additional delete controls.
If
you click on
Del,
then all visible Network objects will be deleted.
If you click on
Undel,
then the previous delete action will be undone. And you can click on it again and again
to get all previous deletes back.
Finally, click on
Reset
to permanently delete all
Network objects; there is no undo from this operation.
 |
Display |
 |
Underneath the General Controls is the
Display
panel (see
Figure 49).
By default, the panel is collapsed; simply click on the
Display
button to open up the rest of the panel (this same system
is used for all the panels in the
Networks
window).
In the top section of the
Display
panel
you control the visibility of the various Network objects:
-
-
Points
| - | shape points.
|
D
| - | division points.
|
F
| - | fit points.
|
Curves
| - | boundary curves.
|
Seeds
| - | patch seed points.
|
Only visible objects can be deleted. For example, if you wanted to delete all
patches, toggle
Points,
D,
F
and
Curves
off, toggle
Seeds
on, then hit the
Del
button; all seed points will be deleted.
In the lower section of the
Display
panel, you control how the fitted patches are displayed. The toggles
in this section change according to the surface mode that you are
currently in. The different surface modes are describe further in the
Patches
chapter.
 |
Object Visibility - NURB |
 |
Figure 49. Object Visibility - NURB |
 |
-
-
Edge
| - | show a thick line around the boundary.
|
Cross
| - | show two thick lines connecting opposite corners.
|
Knots
| - | show knot-lines/iso-params.
|
Hull
| - | show control hull/grid.
|
Shade
| - | show smooth shaded surface. Use slider to set opacity.
|
Norms
| - | show surface normals.
|
U Dir
| - | show map U direction.
|
Name
| - | show patch names.
|
 |
Object Visibility - SUBD |
 |
Figure 50. Object Visibility - SUBD |
 |
-
-
Grid
| - | show underlying patch grids.
|
Solid
| - | enable hidden line display.
|
Base
| - | show subd surface topology.
|
Hull
| - | show control hull/cage.
|
Shade
| - | show smooth shaded surface.
|
 |
Object Visibility - Poly |
 |
Figure 51. Object Visibility - Poly |
 |
-
-
Base
| - | show wireframe surface.
|
Shade
| - | show shaded surface.
|
 |
Surface Shading |
 |
When the
Shade
toggle in enabled, a slider bar appears; this can be used to set the
NURB, SUBD or Poly surface opacity.