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![]() | Saving Slices | ![]() |
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If at any point you wish to save your slices, splines or surfaces,
select the
![]() | ![]() | In previous versions of CySlice, the saving of slices and networks was combined into the one interface. These two different functions have now been separated; see the Networks: Save and Load chapter for further details on the new network save and load. |
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Figure 299. Loading and Saving |
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Figure 300. Save Options |
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If you use the default option settings, then every slicing object (i.e. slice, spline or surface) on every layer, whether its picked or not, will be saved into a SLICE file.
Change the options to save a subset;
Objects
Slices
Splines
Surfaces
Type
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Loading |
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To load objects that you have previously saved, or to import
data from another package,
select the
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Figure 301. Load Options |
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If you use the default option settings, then every slicing object (i.e. slice, spline or surface) in the SLICE files will be loaded, and picked, and placed on their saved layers.
Change the options to load a subset, or to change where objects re-loaded;
Pick
Slices
Splines
Surfaces
Type
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Transferring - SGI IRIX |
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Figure 302. Transferring Slices |
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setenv HEADUS_CYSLICE_TRANSFER /somewhere/cyslice |
Two files are created. The geometry is written into an IGES file called cyslice.transfer. A second file, called cyslice.ready, is created once the geometry has been fully written. A user-defined button or plugin would then be used to load the slices into your modeler with minimum effort.
The load procedure should check that cyslice.ready exists before loading cyslice.transfer. The reason for this is that the geometry might be large and take some time to write; you don't want to load it until it is fully written. Once the geometry is loaded, cyslice.ready should be deleted. See the chapter titled Plugin: PowerAnimator for details on an implementation of one of these automatic loading plugins.
After the slices have been written to the transfer files, they are deleted from the Out layer. If everything has worked, they will have been transferred over to your modeler.
By default the