 |
| Eg 1: Stage 8: Joining the Two Halves | |
 |
The two half head networks now need to be joined together.
Use
Load
from the main
CySlice
window to add the original half into the
currently loaded mirror half.
The Template tool makes an exact copy of the topology of
a network. Even though the shape may change, all the other
information such as patch names, number of curve divisions
and point id numbers remains unchanged. And because the template
tool was used to mirror the half head network, both halves are
essentially the same, only the shape of one has changed.
Figure 202. Two Halves With Gaps and Overlaps |
 |
Figure 202
shows the two halves loaded together; there are quite a few gaps and
overlaps down the center of the head. The two halves need to be
joined together to make a single continuous network. The hard way to
do this would be to switch
Rebuild
to
Off,
delete one of the center curves, then connect the ends of each pair
of lateral curves (the ones coming off the center curve).
The quick and easy way to join the two networks together is to
Blend
the two center curves. This will make one curve which is the average
of the two, exactly what we want, and all lateral curves will be
connected automatically.
Figure 203. Blending the Center Curves |
 |
First click on
Blend
in the
Points and Curves
panel, then select the two center curves (see
Figure 203).
Hit
<Space>
to blend the two curves into one, and the two networks will be
joined. Because changing the shape of the center curves affects lots
of other curves, most of the patches will need to refit. This will
happen automatically.
Figure 204. Need to Join Across the Center |
 |
Figure 204
shows the resulting single network. There are one or two kinks in the
blended center curve, especially on the bridge of the nose. This can
easily be fixed by adjusting the shape points in that area.
If you look at the back of the head (see right side
Figure 204)
you can see a couple of locations where there's a kink in the lateral
curves. These can be fixed by joining together the two curves on
either side of the center line.
Figure 205. Final Full Head Network |
 |
Figure 205
shows the final full head network.
Right click here to grab head-net5.zip (144k).
Right click here to grab head-iges.zip (129k).
Figure 206. High Quality Render |
 |
 |
Doubling Resolution - Optional |
 |
Typically, when animating, networks can be light weight and detail is
added through color and displacement maps. But if you are building a
surface for use in some manufacturing process, such as CNC
milling, then you might need denser patches.
Figure 207. Doubling Resolution |
 |
Doubling the patch densities is quite straight forward. Open up the
Points and Curves
panel, enable
All,
and enter
200
into the
Mult Div
field (see
Figure 207).
If you click on the
Mult Div
button, or hit the
<Enter>
key, then the number of divisions on
all
curves will be doubled. All patches will then automatically refit
with quadrupled density.
Figure 208. High Density Head Network |
 |
Figure 208
shows the increased density full head network. You can see that the
NURBS patches are now picking up more of the polymesh's fine detail.