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Figure 30. Step 4: Paint

(4) Paint away, making sure that the background layer is selected, not the shading overlay (see Figure 30).

What you do here is only limited by what you can do in your paintbox. You could even import and overlay images from other sources, such as texture libraries or digital cameras. The only restriction is that you don't change the size or orientation of the background layer.

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Figure 31. Step 5: Check and Save

(5) Turn off the shading overlay to check that the color you painted looks OK (see Figure 31). Of course, you can do this at any time during the painting stage.

Once you're happy with the painted color, delete the shading overlay and save the modified color image. Simply overwrite the original file, out.p9999.tif by default.

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Figure 32. Step 6: Project Color

(6) Back in CySlice, click on Project. The original and modified color files are compared, and any differences (i.e. the pixels you painted) are projected onto the polymesh (see left side of Figure 32).

By default only visible and facing vertexes are updated. That is, you can only paint onto what you can see (see middle of Figure 32). If you want to paint all the way through the polymesh, disable
Facing Only and Visible Only before projecting (see right side of Figure 32).

(7) To paint some more, go back to step (1).


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