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![]() | Polymesh Maps: Step 2: Extracting Maps | ![]() |
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Figure 43
shows the map extraction controls in the
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Figure 43. Map Controls |
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First set the output directory; click on the right arrow to the right
of the
If you plan to create a VRML file, its important to select an empty
directory for the maps and segmented polymesh to go into. If not,
maps and polymeshes from other objects may be included in the final
VRML file.
Next select the texture map format. If VRML output is planned,
Now type the name of the segment, in this case
You can now type the texture map dimensions into the
Finally, the
Once all the map parameters have been set, click on the green
Figure 44. Arm Texture Map |
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Once the map is calculated, it will be displayed (see
Figure 44).
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Step 3: Polygon Reduction |
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Now its time to reduce the number of faces in the current segment. Use the <g> key to select the faces you want to decimate. The quickest way to select all visible faces is by the <g> <s> key sequence.
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Figure 45. Decimate Controls |
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The number of selected faces will be shown next to the
Figure 46. Selective Decimation |
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Most of a body scan can be reduced with the default feature weight of 50%. There is one exception though; if you want to retain detail in the eyes, ears, nose and lips, the head should reduced with a feature weight of 100%. There is also nothing stopping you from using the <g> key paint mode to select only some areas of the polymesh for decimation (see Figure 46).
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Figure 47. Before and After Decimation |
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When you are ready to decimate the selected faces, simply hit the
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Step 4: Next Segment |
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Now void the faces that were just saved with the <v> <g> sequence, bring back the remaining hidden faces with <h> <u>, and restore the view with <Space-Home>.
You are now ready to go back to Step 1 to select and process the next segment. Make sure you:
(1) |
Change the
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(2) |
Click on
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(3) |
Click on
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(4) |
Check that the
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VRML Output |
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If you click on
You can then edit this file if you wish to adjust the background
color, initial viewing coordinates or rendering parameters.
For maximum download speed the WRL file should then be compressed
with