Apply Dirt
is accumulative, adding more dirt to previous applications.
Note:
Dirt calculation times on large polymeshes can take several minutes,
even hours in extreme cases. But the calculation is only performed on
visible faces, so you can hide most of the polymesh, when fine tuning
the dirt parameters, to speed up the initial trial-and-error process.
Also Note:
Only levels of gray are defined for the dirt colors. In reality of
course, dirt could be brown, or an odd shade of green, or a Purlin
noise mixture of the two. Its beyond the scope of CySlice to provide
all the possible appearances that dirt might take. But what you can
do is use the gray dirt levels produced by CySlice as a parameter in
a complex dirt shader.
In this case, its probably a good idea to have separate polymeshes,
one for color and another for dirt information. Use the
3D Paint
tool to edit/create the diffuse color, save the polymesh out, then
Clear
the color and apply the dirt. You can then use the
3D Paint
tool again to edit the auto calculated dirt if required, adding more
or cleaning other areas up.