Build UVs
is evoked to assign the default CySlice UVs to the SUBD surface (see
left side of
Figure 247).
Because each patch's map resolution calculation is based on geometry
density, not color map density, the overall map resolution will
probably come out lower than the original map size. In this example,
the calculated map size was 1k by 1k, but the original map was 2k by
2k.
In these situations the percentage value beside the
Build UVs
button should be increased so that the calculated map size comes out
about equivalent to the original map size. In this example, the map
was scaled by
200%
to create a 2k by 2k map size.
The middle and right side of
Figure 247
shows the rendered SUBD surface and new color map. Because the
original dense color map is resampled, to match the new UV
arrangement, there is some loss of crispness. And obviously the map
looks more complex and would be much harder to edit in a 2D paint
application.