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![]() | Reduce and Multiply: Decimated Meshes | ![]() |
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When you are using the Networks tool, there are two major stages in the "polygons to NURBS" process: first define patches, and then extract displacement and color maps. The first stage is highly interactive, requiring lots of user input. The second stage is highly CPU intensive, requiring almost no user input.
For these two different stages its very useful to have two different polygonal meshes available. For the first stage, use a low polygon count (i.e. decimated) mesh, and when you draw curves and fit patches, CySlice will respond much quicker. These pre-fitted patches can then be used in the second stage with the original maximum polygon count (i.e. not decimated) mesh.
To reduce the number of polygons in the mesh, first open
up the
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Figure 21. Polymesh Reduce and Multiply |
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You can then enter the reduced number of faces you want into the
Finally, click on the
The
There is no undo from the polygon reduction, so make sure your mesh is
saved before experimenting with different reduction settings.
If your polymeshes are large, and you are running low on available RAM, save the
decimate meshes out and reload them before continuing with patch fitting
or slicing. Additional RAM is used during the reduction process, and the
best way to release that back to the system is to quit and reload the reduced mesh.
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Multiplied Meshes |
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To increase the number of faces/vertexes,
use the
<g>
key to paint the area you want to multiply, then
type a percentage value
greater than 100
into the
To abort the multiply, first make sure that the mouse pointer is in the graphics window,
then hit the
<Space>
bar.