Figure 168. Networks Save and Load |  |
To save all network objects (i.e. points, curves and patches) to a
SLICE file, use the
Save
button towards to the top the
Networks
window (see
Figure 168).
The saved network can then be loaded back in at a future date with
the
Load
button.
Note:
points, curves and patches being loaded are
added
to any existing network. If you wish to end up with
only
the objects in the selected SLICE file, click on
Reset
before loading.
Also Note:
When a network is first loaded you need to click on
Rebuild
to recreate the surfaces.
 | Exporting NURBS Surfaces |  |
NURBS patches can be exported into an IGES file as entity type 128.
Each entity is named with the patch name, and you will be warned if
there is any truncation; IGES entity names are limited to 8
characters.
Only the geometry and name of each patch is exported; all texture map
information and the future ability to change the shape of the surface
within CySlice is lost when a NURBS network is exported to an IGES
file.
Figure 169. NURB Surface Export |  |
The size and orientation of the exported surface can be set by
adjusting the
Scale
and
Rot
fields of the
Save Options
window (see
Figure 169).
You can either type in your own values, or use the common unit and
axis values accessible to the right of each field.
 | Exporting SUBD/Poly Surfaces |  |
SUBD and Poly surfaces can be exported into either PLY or OBJ files.
Only the geometry and UV coordinates of the surface are exported; all
other texture map information is lost, and the future ability to
change the shape of the surface within CySlice is limited when a
SUBD/Poly network is exported to an PLY/OBJ file.
Figure 170. SUBD/Poly Surface Export |  |
The size and orientation of the exported surface can be set (see
Figure 170),
and for SUBD surfaces you are also be given a choice of Level
0,
1
or
2.
Level
0
is the control hull, and is normally all you need to save. The
others are the surface at
1
and
2
levels of subdivision, and might be handy for some applications.
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