[prev] Eg 4: Stage 5: Network Match Both Heads [next]

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Figure 240. Both Complete Networks Loaded

With the heads now complete, both are loaded into CySlice, one as a template mesh and network (see Figure 240).

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Figure 241. Network Match Tool

Figure 241 shows the next step; the Texture Maps panel is opened up and the blue right arrow, next to the Pick button, is clicked on. Because two networks are loaded, the Network Match window will appear.

The patch under each right eye is picked and the = button is clicked. If all goes well, the main target network turns all yellow and rebuilds; all texture map properties have been copied across from the source network, and the patch order and orientations are exactly the same. That network should then be saved out to a new SLICE file.

However, there might be situations where the networks don't have the same topology. Maybe the complete first head network was edited after the mirroring, and only the original half was used in the templating to the second head.

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Figure 242. Miss-Matched Topology Found

Anyway, its not a great disaster if this is the case. Figure 242 shows what will happen if the topologies don't match; the Network Match tool detects where the miss-match is and highlights this area in both networks. You then have the opportunity to edit the target network, and try the = button again.

Stage 6: Morph Test

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Figure 243. Morph Test

Once the two networks are matched, the morph can be tested; Figure 243 shows the gradual change from Megan to Edith. This morph can be previewed by adjusting the Morph Test slider, or sit back and watch the Loop animation.



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