PlyEdit: Loading Meshes

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Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
PLY files can be loaded into PlyEdit in a few different ways:
  1. Right click on the PLY file and select "Edit with PlyEdit".
  2. Drag'n'drop the PLY file onto the headus desktop icon.
  3. Run "plyedit <file.ply>" from a command shell window.
  4. If PlyEdit is already running, use the Mesh arrow button.

[edit] Mesh

Fig 1. Loading Meshes
Fig 1. Loading Meshes
Click on the right arrow to open up a file selection dialog (see Fig 1). If a mesh is already being edited, loading a new PLY file will replace that mesh. If you wish to add a PLY to the mesh being edited, use the Import Align Combine tools instead.
Clicking on the Mesh button itself will open up a panel showing various details about the loaded file:
Number of faces.
Number of points.
Cntr 
XYZ position in millimeters of the center of mesh.
Size 
Bounding box size in millimeters of the mesh.
Total area of the mesh surface.
Total volume of the mesh if there are no holes.

[edit] Map

Fig 2. UV Map
Fig 2. UV Map
If the PLY file being edited has UV coordinates, then the Map option will appear (see Fig 2). Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support UV color, where CPV is fully supported.
Clicking on the Map button will open up a row of additional options:
Max U 
Defines the maximum U dimension of tiled color maps. Only used with CySlice color map resampling.
Use this button if you want to unload the UV color map.

[edit] Ghost

Fig 3. Ghost Mesh
Fig 3. Ghost Mesh
Click on the right arrow to optionally load a ghost mesh (see Fig 3). This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the <0> key.