|
|
|
|
|
Fig 1. Voiding Faces Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Fig 1 shows you what you get once you have hit the <V>
key; a menu of further key commands down the bottom of the screen.
- <LMB> - Voiding Inside a Box
- If you draw out a box with <V><LMB>, then all faces inside this box will be removed.
- <RMB> - Voiding Outside a Box
- If, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted.
- <G> - Voiding Marked Faces
- You can delete all the green marked faces by typing <V><G>.
- <U> - Undo Last Void
- Type <V><U> to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that.
- <S> - Swapping Voided Faces
- Type <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back.
|