PlyEdit: 6 - Smooth

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    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
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Fig 1. Smooth Menu
Fig 1. Smooth Menu
Fig 1 shows you the menu that appears when you use the <6> key.
Fig 2. Normal Smoothing
Fig 2. Normal Smoothing
<6> - Painting 
Press and hold the <6> key to smooth the mesh at the mouse pointer location. You can adjust the degree of smoothing under the Brushes panel.
<E> - Smooth Everything 
This will smooth the entire mesh, even the hidden parts. You are asked for the smoothing amount, and then <Y> to confirm before the anything is done.
<G> - Smooth Marked Area 
Or you can use the <G> key to mark an area out first, then use <6><G> to smooth just that area. First you will be asked for a Border value; this is the area outside of the marked faces that is used to blend in the smoothing. Next you'll be prompted for the smooth amount itself, and then finally the affected area will be shaded blue and you are asked to confirm with a <Y> key if the modification should proceed.
Fig 3. Options
Fig 3. Options

[edit] Additional Settings

If you click on the gray Smooth button in the Brushes panel, then some additional options are shown (see Fig 3). Click on the Smooth button again to hide these away.

Normal 
Smooth both the geometry and the color in the normal way. It uses a very simple averaging algorithm that makes it fast, but it will shrink protruding features (see Fig 2).
Volume 
Volume preserving smoothing. This is slower, but will attempt to preserve the volume of small protrusions and thin walls during smoothing.
Color 
Only the CPV color is smoothed; the geometry is left alone.