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Fig 1. Smooth Menu Fig 1 shows you the menu that appears when you use the <6> key. Fig 2. Normal Smoothing
- <6> - Painting
- Press and hold the <6> key to smooth the mesh at the mouse pointer location. You can adjust the degree of smoothing under the Brushes panel.
- <E> - Smooth Everything
- This will smooth the entire mesh, even the hidden parts. You are asked for the smoothing amount, and then <Y> to confirm before the anything is done.
- <G> - Smooth Marked Area
- Or you can use the <G> key to mark an area out first, then use <6><G> to smooth just that area. First you will be asked for a Border value; this is the area outside of the marked faces that is used to blend in the smoothing. Next you'll be prompted for the smooth amount itself, and then finally the affected area will be shaded blue and you are asked to confirm with a <Y> key if the modification should proceed.
Fig 3. Options
[edit] Additional Settings
If you click on the gray Smooth button in the Brushes panel, then some additional options are shown (see Fig 3). Click on the Smooth button again to hide these away.
- Normal
- Smooth both the geometry and the color in the normal way. It uses a very simple averaging algorithm that makes it fast, but it will shrink protruding features (see Fig 2).
- Volume
- Volume preserving smoothing. This is slower, but will attempt to preserve the volume of small protrusions and thin walls during smoothing.
- Color
- Only the CPV color is smoothed; the geometry is left alone.
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