PlyEdit: Body Dewobble

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Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
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Glossary
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Fig 1. Before and After
Fig 1. Before and After
The Body Dewobble tool is used to remove ripples caused by movement from 3D body scans. You can see these "wobbles" in the legs on the left side of Fig 1, and the dewobbled legs are to the right.

Most of the work is done using CyEdit, which is normally used to edit individual range grids (i.e. raw scans). What PlyEdit is doing here is extracting range grids from the 3D mesh data, sending them to CyEdit for processing, and then applies the changes back into the mesh data.

Fig 2. Body Dewobble
Fig 2. Body Dewobble
Reset View 
This orients the mesh ready for the first range grid extraction. The light is also moved above the mesh, which has the effect of making the wobbles easier to see.
Extract & Edit 
Extract 4 separate range grids, one every 90 degrees, and sends each of these in turn to CyEdit's Dewobble tool. Details on the usage of that tool are in the CyEdit User Guide.
Or use this to extract and send just the one range grid from the current view.
Apply Dewobble 
Once you have processed the extracted range grids, click this to apply the changes back in to the 3D mesh.