PlyEdit: Glossary

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Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
CPV 
The mesh color information is stored as an RGB value on each geometry point, hence "Color Per Vertex". Using this method the resolution of the color is only as good as the density of the geometry.
UV Color 
The mesh color information is stored in a separate image file (e.g. JPG or TIF), and each geometry point has an additional 2D UV coordinate that references a location in the image file. Using this method the color resolution is independent of the mesh density.