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Fig 1. Saving Meshes
Its a good idea to save your work regularly. Plus you will need to know how to save out smaller parts of the mesh to cut'n'paste between PLY files.
- Vis
- Save the visible faces into a PLY file. A file selection dialog will pop up where you type in the name of the new file.
- Sel
- Save the selected (i.e. <G> key marked) faces.
- All
- Save all faces.
- Quads
- Even if the loaded PLY file is made up of quads (4 sided polygons), PlyEdit will turn them all into pairs of triangles for editing. If you tick this option, where possible, those triangles are joined back up together in the output file.
- Post Process
- By default, whenever you save out a PLY file, it is post-processed to make it as compact as possible. This involves removing any unused points (i.e. points not connected to any faces) and welding together very close points. If you want to speed up the saves, you can untick this option, but the resulting files may be bigger. You may also want to untick this if the number and order of points in the file has to be preserved, for example, if you want to morph between an original PLY file and a sculpted one.
- Tmp/E
- The Tmp 1 to 5 buttons can be used to quickly save the current mesh into temporary files, named tmp1.ply to tmp5.ply, that can be loaded later on if something goes wrong. Regardless of the above Post Process setting, these temporary files are saved without any post processing.
- The buttons are color coded:
Red | - most recent save, can't be overwritten |
Orange | - other saves |
Greeny Orange | - oldest save |
Green | - not yet used |
- The E button also saves the current mesh, but into files named edit01.ply, edit02.ply etc, always creating the next unused filename in the sequence.
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