PlyEdit: 3 - Noise

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Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
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    Body Dewobble
    3D Paint
    Dirt
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Glossary
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Image:PlyEdit-noise.jpg
Fig 1. Noise Menu

The Noise tool does the opposite of smoothing. Normally 3D scans do have a bit of noise in them, but filled areas can be perfectly smooth, so the noise brush can be used to make the fill areas look more like real data.

Fig 1 shows you what you get when you use the <3> key; there's only two options:

<3> - Painting

<G> - Noise Marked Area