PlyEdit: H - Hiding

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    H - Hiding
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Being able to hide faces, particularly when working with dense meshes, can greatly speed up the editing process. There are a hand-full of hiding operations, all accessed via the <H> key.
Fig 1. Hiding Faces
Fig 1. Hiding Faces

Fig 1 shows you what you get once you have hit the <H> key; a menu of further key commands down the bottom of the screen.

<LMB> - Hiding Inside a Box

Fig 2. Hiding With the Box
Fig 2. Hiding With the Box

If you draw out a box with the <H><LMB>, then all faces inside this box will be hidden (see left side Fig 2).

<RMB> - Hiding Outside a Box

If, however, you draw out a box with the <H><RMB>, then all faces outside the box are hidden (see right side Fig 2).

<G> - Hiding Marked Faces

Fig 3. Hiding Marked Faces
Fig 3. Hiding Marked Faces

You can hide all the marked faces by typing <H><G> (see Fig 3).

<F> - Hiding Using Filling

Typing <H><F> is a shortcut version of the surface hiding sequence <G><F> <H><G>.

Because it uses the marking mechanism to select the faces, any faces that happen to be already marked will also be hidden.

<S> - Swapping Hidden Faces

Type <H><S> to swap the visible and hidden faces.

<U> - Showing Hidden Faces

Type <H><U> to unhide all hidden faces.

<Home> - Hide Outside Focus

Aim the mouse pointer at some section of the mesh, then type <H><Home>, and everything except that part of the object is hidden. The camera will also focus in automatically on the remaining visible faces.

Aim the mouse pointer at some background, then type <H><Home>, and all faces are made visible and the camera re-focuses on the entire mesh.