PlyEdit: Dirt
From Headus Docs
(Difference between revisions)
Revision as of 09:46, 15 December 2010 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 09:48, 15 December 2010 (edit) (undo) Headus (Talk | contribs) Next diff → |
||
Line 16: | Line 16: | ||
; Smooth : Increase the Smooth amount to blur the final result. | ; Smooth : Increase the Smooth amount to blur the final result. | ||
+ | |||
+ | {{img|PlyEdit-dirt3.jpg|Radius vs Grain}} {{fig}} shows increasing Radius from bottom to top, and increasing Grain from left to right. | ||
+ | |||
+ | To calculate the dirt, click on the '''Calc''' button. It will turn into an '''Abort''' button, which you can use to stop the calculation before it would normally finish. |
Revision as of 09:48, 15 December 2010
Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features, a result of an object's exposure to the physical environment, can include rain staining, scratches, scarring, bleaching, corrosion and the accumulation of dirt. With the Dirt tool you can automatically calculate the later; dirt (black) is added to the polymesh color in crevices (see right side of Fig 1).The Dirt tool (see Fig 2) has three main parameters that control the dirt calculation process:
To calculate the dirt, click on the Calc button. It will turn into an Abort button, which you can use to stop the calculation before it would normally finish. |