PlyEdit: Dirt
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Revision as of 09:39, 15 December 2010 (edit) Headus (Talk | contribs) (New page: {{:PlyEdit: Menu}} {{img|PlyEdit-dirt1.png|Dirt}} Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features,...) ← Previous diff |
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- | {{:PlyEdit: Menu}} {{img|PlyEdit-dirt1.png|Dirt}} | + | {{:PlyEdit: Menu}} {{img|PlyEdit-dirt2.jpg|Clean and Dirty}} |
- | Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features, a result of an object's exposure to the physical environment, can include rain staining, scratches, scarring, bleaching, corrosion and the accumulation of dirt. {{img|PlyEdit-dirt2.jpg|Clean and Dirty}} | + | Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features, a result of an object's exposure to the physical environment, can include rain staining, scratches, scarring, bleaching, corrosion and the accumulation of dirt. |
With the Dirt tool you can automatically calculate the later; dirt (black) is added to the polymesh color in crevices (see right side of {{fig}}). | With the Dirt tool you can automatically calculate the later; dirt (black) is added to the polymesh color in crevices (see right side of {{fig}}). | ||
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+ | {{img|PlyEdit-dirt1.png|Dirt}} |
Revision as of 09:45, 15 December 2010
Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features, a result of an object's exposure to the physical environment, can include rain staining, scratches, scarring, bleaching, corrosion and the accumulation of dirt. With the Dirt tool you can automatically calculate the later; dirt (black) is added to the polymesh color in crevices (see right side of Fig 1). |