PlyEdit: Dirt

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(New page: {{:PlyEdit: Menu}} {{img|PlyEdit-dirt1.png|Dirt}} Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features,...)
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Revision as of 09:39, 15 December 2010

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
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Glossary
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Fig 1. Dirt
Fig 1. Dirt
Often realism in computer graphics can be greatly enhanced by adding imperfections to color textures. These naturally occurring features, a result of an object's exposure to the physical environment, can include rain staining, scratches, scarring, bleaching, corrosion and the accumulation of dirt.
Fig 2. Clean and Dirty
Fig 2. Clean and Dirty

With the Dirt tool you can automatically calculate the later; dirt (black) is added to the polymesh color in crevices (see right side of Fig 2).