PlyEdit: Import Align Combine

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; Delete : Delete '''all''' other objects, leaving just the 1st object. ; Delete : Delete '''all''' other objects, leaving just the 1st object.
-; Space Mode :+; Space Mode : Normally the 2nd "red" object is rotated by holding {{key|Space}} then click'n'dragging the {{key|LMB}}, and moved with {{key|Space-MMB}}. For safety reasons, you can only scale the 2nd object by first selecting '''Scale''' next to the '''Space'' option, then use {{key|Space-RMB}} to resize.
; Mirror : ; Mirror :

Revision as of 10:25, 8 April 2010

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Fig 1. Import Align Combine
Fig 1. Import Align Combine
Fig 2. Object Colors
Fig 2. Object Colors
The Import Align Combine panel is used to cut'n'paste pieces of mesh within or between PLY files.
Import 
Load in another PLY file as a separate object. Fig 2 shows the different coloring applied when multiple objects are loaded. As you can see, its possible to have many meshes loaded, but only the 2nd "red" object can be moved around or sculpted. To avoid confusion, its recommended that you only work with 2 objects at a time, that is, the 1st "white" mesh and the 2nd "red" mesh.
Replace 
If two meshes are loaded, a file selection window pops up, and the PLY selected will replace the 2nd mesh. If three meshes are loaded, the 2nd is deleted and the 3rd is moved into that position. This tool is normally used to substitute a hirez mesh for a decimated copy that has already been positioned in the scene.
Cut 
Removes <G> marked faces from the 1st object and puts them into a new object at the end of the list.
Copy 
Copies <G> marked faces into a new object.
Roll 
Changes the object ordering by one step. If there's only 2 objects, this swaps the 1st and 2nd objects around.
Paste 
Copies the faces in the 2nd object into the 1st object, then deletes the 2nd object.
Blend 
Smoothly blends in faces from all the other objects, then deletes those objects. You will be prompted for a brush size in the 3D window; if the overlapping faces aren't intermixed that well, then you may want to increase the default brush size to make sure that faces further apart are still blended together. If the brush size is too small then you will end up with a double skin in the overlapping areas.
Delete 
Delete all other objects, leaving just the 1st object.
Space Mode 
Normally the 2nd "red" object is rotated by holding <Space>' then click'n'dragging the <LMB>, and moved with <Space-MMB>. For safety reasons, you can only scale the 2nd object by first selecting Scale next to the Space option, then use <Space-RMB> to resize.
Mirror 
Refine 
Show 
Sculpt 
Offset 
Flip