PlyEdit: 3 - Noise
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First you will be asked for a '''Border''' value; this is the area ''outside'' of the marked faces that is used to blend in the noise texture (see {{fig}}). | First you will be asked for a '''Border''' value; this is the area ''outside'' of the marked faces that is used to blend in the noise texture (see {{fig}}). | ||
- | Next you'll be prompted for the noise amount; the value here is a percentage of the size of the faces being affected. For example, if a face is 1mm long, then a noise amount of 100% will add up to 1mm of noise to the vertexes of that face. Typical setting here would be around 10%. | + | Next you'll be prompted for the noise amount; the value here is a percentage of the size of the faces being affected. For example, if a face is 1mm long, then a noise amount of 100% will add up to 1mm of noise to the vertexes of that face. A typical setting here would be around 10%. |
Revision as of 10:05, 5 March 2010
The Noise tool does the opposite of smoothing. Normally 3D scans have a bit of noise in them, but filled holes are perfectly smooth, so the noise brush can be used to make the filled areas look more like real data.
Fig 1 shows you what you get when you use the <3> key; there's only two options: <3> - PaintingPress and hold the <3> key to apply noise at the mouse pointer location. You can adjust the degree of noisiness under the Brushes panel. <G> - Noise Marked AreaOr you can use the <G> key to mark an area out first, then use <3><G> to apply noise to that area. First you will be asked for a Border value; this is the area outside of the marked faces that is used to blend in the noise texture (see Fig 2). Next you'll be prompted for the noise amount; the value here is a percentage of the size of the faces being affected. For example, if a face is 1mm long, then a noise amount of 100% will add up to 1mm of noise to the vertexes of that face. A typical setting here would be around 10%. |