PlyEdit: F - Filling
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==== {{key|Space-Backspace}} - Eat Back All Edges ==== | ==== {{key|Space-Backspace}} - Eat Back All Edges ==== | ||
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+ | Delete all faces adjacent to the current hole with {{key|Space-Backspace}}. You might use this when the boundary of a hole is very messy and the triangulation fails. | ||
==== {{key|Home}} - View Focus ==== | ==== {{key|Home}} - View Focus ==== | ||
==== {{key|Enter}} - Stop Filling ==== | ==== {{key|Enter}} - Stop Filling ==== |
Revision as of 07:56, 2 March 2010
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Holes in the mesh are outlined in blue. There are a hand-full of hole filling operations, all accessed via the <F> key.
Fig 1 shows you what you get once you have hit the <F> key; a count of the number of visible holes, followed by a menu of further key commands down the bottom of the screen. <F> - Filling All HolesType <F><F> to fill all visible holes. You will be prompted for the number of holes to leave, so type something in and hit <Enter>, and all but that number of the largest holes will be filled. Just hit <Enter> if you really do want all visible holes filled. <P> - Protecting HolesYou can protect holes from being filled with <F><P>. <LMB> stretch a box over some holes and they'll turn from blue to red, indicating their protected status. Do the same again to unprotect those holes. <U> - Unprotect All HolesYou can unprotect all holes, making them fillable, with <F><U>. The auto fill its a excellent way to fill a large number of small holes quickly, but for complex holes you may want more control over the fill shape. The <N> key can be used to fill individual holes. <N> - Go To Next HoleTyping <N> will focus the view onto the next unfilled hole, and a new menu of key commands is displayed (see Fig 2). If you are inside the <F> menu, the <N> key takes you to the next larger visible hole. If you use the <N> key outside of the <F> menu, then you are taken to the hole closest to the face under the mouse pointer. So, if you want to fill a specific hole, just aim the mouse pointer close by and type <N>. <T> - TriangulateTyping <T> will cycle through 3 different hole filling methods:
Occasionally a hole is too complex for triangulation, and an error is displayed. In those cases you can use one of the following tools to clean-up or simplify the hole ready for a second fill attempt. <B> - BridgeTo connect together a pair of edges, use the <B> key. You might use this if you want specific edges connected with a perfectly straight line, or to simplify a complex hole by splitting it into smaller ones. First move the mouse pointer over one of the blue highlighted edges, then type <B> and that edge will be highlighted with a thicker yellow line. If you have accidentally selected the wrong edge, aim the mouse pointer at the background, or some other part of the mesh (but not another edge!), and use the <Backspace> key to unselect it. Next move the mouse pointer over the second edge and type <B> to connect the two edges. If you accidentally selected the wrong edge at this point, you will need to use the <Backspace> key to deleted all of the newly created bridging faces. In this case you do need to move the mouse pointer so its over the blue edges when holding the <Backspace> key. If you are just viewing the mesh, you can also use the <B> key to bridge between a pair of blue highlighted edges. Use <Backspace> again if you accidentally pick the wrong edges. <Backspace> - Delete EdgeThe <Backspace> key can also be used to delete any blue highlighted edges. Just aim the mouse pointer at the edge and type <Backspace>, or hold the <Backspace> key down and move the mouse pointer about to delete multiple edges. Deleting edges with <Backspace> works both inside and outside of the <N> key menu. <Space-Backspace> - Eat Back All EdgesDelete all faces adjacent to the current hole with <Space-Backspace>. You might use this when the boundary of a hole is very messy and the triangulation fails. <Home> - View Focus<Enter> - Stop Filling |