PlyEdit: F - Filling
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==== {{key|B}} - Bridge ==== | ==== {{key|B}} - Bridge ==== | ||
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+ | In some cases a hole may be too complex for the triangulation to connect all the edges, and an error is displayed. | ||
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+ | so in those case you will need to use bridging to split the hole into smaller pieces. | ||
==== {{key|Backspace}} - Unbridge or Delete Edge ==== | ==== {{key|Backspace}} - Unbridge or Delete Edge ==== |
Revision as of 07:12, 2 March 2010
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Holes in the mesh are outlined in blue. There are a hand-full of hole filling operations, all accessed via the <F> key.
Fig 1 shows you what you get once you have hit the <F> key; a count of the number of visible holes, followed by a menu of further key commands down the bottom of the screen. <F> - Filling All HolesType <F><F> to fill all visible holes. You will be prompted for the number of holes to leave, so type something in and hit <Enter>, and all but that number of the largest holes will be filled. Just hit <Enter> if you really do want all visible holes filled. <P> - Protecting HolesYou can protect holes from being filled with <F><P>. <LMB> stretch a box over some holes and they'll turn from blue to red, indicating their protected status. Do the same again to unprotect those holes. <U> - Unprotect All HolesYou can unprotect all holes, making them fillable, with <F><U>. The auto fill its a excellent way to fill a large number of small holes quickly, but for complex holes you may want more control over the fill shape. The <N> key can be used to fill individual holes. <N> - Go To Next HoleTyping <N> will focus the view onto the next unfilled hole, and a new menu of key commands is displayed (see Fig 2). If you are inside the <F> menu, the <N> key takes you to the next larger visible hole. If you use the <N> key outside of the <F> menu, then you are taken to the hole closest to the face under the mouse pointer. So, if you want to fill a specific hole, just aim the mouse pointer close by and type <N>. <T> - TriangulateTyping <T> will cycle through 3 different hole filling methods:
<B> - BridgeIn some cases a hole may be too complex for the triangulation to connect all the edges, and an error is displayed. so in those case you will need to use bridging to split the hole into smaller pieces. <Backspace> - Unbridge or Delete Edge<Space-Backspace> - Eat Back All Edges<Home> - View Focus<Enter> - Stop Filling |