PlyEdit: Loading Meshes
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- | {{:PlyEdit: Menu}} [[Image:PlyEdit-load.png|right|thumb|Figure 1. Loading Meshes]] PLY files can be loaded into PlyEdit in a few different ways: | + | {{:PlyEdit: Menu}} {{img|PlyEdit-load.png|Loading Meshes}} PLY files can be loaded into PlyEdit in a few different ways: |
# Right click on the PLY file and select "Edit with PlyEdit". | # Right click on the PLY file and select "Edit with PlyEdit". | ||
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::; V : Total volume of the mesh if there are no holes. | ::; V : Total volume of the mesh if there are no holes. | ||
- | [[Image:PlyEdit-map.png|right|thumb|Figure 2. UV Map]] | + | {{img|PlyEdit-map.png|UV Map}} |
; Map : If the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support UV color, where per vertex (PV) color is fully supported. {{more|Link to definitions of UV and PV color}} | ; Map : If the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support UV color, where per vertex (PV) color is fully supported. {{more|Link to definitions of UV and PV color}} | ||
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::; X : Use this button if you want to unload the UV color map. | ::; X : Use this button if you want to unload the UV color map. | ||
- | [[Image:PlyEdit-ghost.png|right|thumb|Figure 3. Ghost Mesh]] | + | {{img|PlyEdit-ghost.png|Ghost Mesh}} |
; Ghost : Click on the right arrow to optionally load a ghost mesh. This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the '''<0>''' key. | ; Ghost : Click on the right arrow to optionally load a ghost mesh. This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the '''<0>''' key. |
Revision as of 11:10, 12 November 2007
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PLY files can be loaded into PlyEdit in a few different ways:
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