PlyEdit: H - Hiding
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- | {{:PlyEdit: Menu}} __NOTOC__ Many operations, such as voiding or smoothing, only work on visible faces. There are a hand-full of hiding operations, all accessed via the {{key|H}} key. | + | {{:PlyEdit: Menu}} __NOTOC__ Being able to hide sections of the mesh, particularly when working with dense meshes, can greatly speed up the editing process. There are a hand-full of hiding operations, all accessed via the {{key|H}} key. |
- | [[Image:PlyEdit-hide1.jpg|right|thumb|Figure 1. Hiding Faces]] | + | [[Image:PlyEdit-hide1.png|right|thumb|Figure 1. Hiding Faces]] |
Figure 1 | Figure 1 | ||
shows you what you get once you have hit the {{key|H}} | shows you what you get once you have hit the {{key|H}} | ||
- | key. | + | key; a menu of further key commands down the bottom of the screen. |
==== Hiding Inside a Box - {{key|LMB}} ==== | ==== Hiding Inside a Box - {{key|LMB}} ==== |
Revision as of 08:44, 9 November 2007
Being able to hide sections of the mesh, particularly when working with dense meshes, can greatly speed up the editing process. There are a hand-full of hiding operations, all accessed via the <H> key.
Figure 1 shows you what you get once you have hit the <H> key; a menu of further key commands down the bottom of the screen. Hiding Inside a Box - <LMB>If you draw out a box with the <LMB>, then all faces inside this box will be hidden (see left side Figure 2). Hiding Outsdie a Box - <RMB>If, however, you draw out a box with the <RMB>, then all faces outside the box are hidden (see right side Figure 2). Hiding Marked Faces - <G> keyYou can hide all the marked faces by typing <H><G> (see Figure 3). Hiding Using Filling - <F> keyTyping <H><F> is a shortcut version of the surface hiding sequence <G><F> <H><G>. Because it uses the marking mechanism to select the faces, any faces that happen to be already marked will also be hidden. Swapping Hidden Faces - <S> keyType <H><S> to swap the visible and hidden faces. Showing Hidden Faces - <U> keyType <H><U> to unhide all hidden faces. Zoom In On Visible Faces - <Home> keyYou can zoom in on the remaining visible faces by aiming the mouse pointer at some background then type the <Home> key. If you aim the pointer at the mesh, then <Home> will focus in on the selected area. |