PlyEdit: H - Hiding
From Headus Docs
Revision as of 10:30, 7 November 2007 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 10:33, 7 November 2007 (edit) (undo) Headus (Talk | contribs) (→Zoom In On Visible Faces - {{key|Home}} key) Next diff → |
||
Line 49: | Line 49: | ||
You can zoom in on the remaining visible faces by aiming the mouse pointer | You can zoom in on the remaining visible faces by aiming the mouse pointer | ||
- | at some background then type the {{key|Home}} key. If you aim the pointer at a piece | + | at some background then type the {{key|Home}} key. If you aim the pointer at the mesh, then {{key|Home}} will focus in on the selected area. |
- | of mesh, then {{key|Home}} will focus in on that area. | + | |
{{TOP}} | {{TOP}} |
Revision as of 10:33, 7 November 2007
Many operations, such as voiding or smoothing, only work on visible faces. There are a hand-full of hiding operations, all accessed via the <H> key.
Figure 1 shows you what you get once you have hit the <H> key. Hiding Inside a Box - <LMB>If you draw out a box with the <LMB>, then all faces inside this box will be hidden (see left side Figure 2). Hiding Outsdie a Box - <RMB>If, however, you draw out a box with the <RMB>, then all faces outside the box are hidden (see right side Figure 2). Hiding Marked Faces - <G>You can hide all the marked faces by typing <H><G> (see Figure 3). Hiding Using Filling - <F> keyTyping <H><F> is a shortcut version of the surface hiding sequence <G><F> <H><G>. Because it uses the marking mechanism to select the faces, any faces that happen to be already marked will also be hidden. Swapping Hidden Faces - <S> keyType <H><S> to swap the visible and hidden faces. Showing Hidden Faces - <U> keyType <H><U> to unhide all hidden faces. Zoom In On Visible Faces - <Home> keyYou can zoom in on the remaining visible faces by aiming the mouse pointer at some background then type the <Home> key. If you aim the pointer at the mesh, then <Home> will focus in on the selected area. |