PlyEdit: Loading Meshes
From Headus Docs
Revision as of 06:58, 15 December 2010 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 05:54, 16 December 2010 (edit) (undo) Headus (Talk | contribs) Next diff → |
||
Line 6: | Line 6: | ||
# If PlyEdit is already running, use the '''Mesh''' arrow button. | # If PlyEdit is already running, use the '''Mesh''' arrow button. | ||
- | ==== Mesh ==== | + | = Mesh = |
Click on the right arrow to open up a file selection dialog. If a mesh is already being edited, loading a new PLY file will '''replace''' that mesh. If you wish to '''add''' a PLY to the mesh being edited, use the [[PlyEdit: Import Align Combine|Import Align Combine]] tools instead. | Click on the right arrow to open up a file selection dialog. If a mesh is already being edited, loading a new PLY file will '''replace''' that mesh. If you wish to '''add''' a PLY to the mesh being edited, use the [[PlyEdit: Import Align Combine|Import Align Combine]] tools instead. | ||
Line 26: | Line 26: | ||
{{img|PlyEdit-map.png|UV Map}} | {{img|PlyEdit-map.png|UV Map}} | ||
- | ==== Map ==== | + | = Map = |
If the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support {{def|UV color}}, where {{def|CPV}} is fully supported. | If the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support {{def|UV color}}, where {{def|CPV}} is fully supported. | ||
Line 38: | Line 38: | ||
{{img|PlyEdit-ghost.png|Ghost Mesh}} | {{img|PlyEdit-ghost.png|Ghost Mesh}} | ||
- | ==== Ghost ==== | + | = Ghost = |
Click on the right arrow to optionally load a ghost mesh. This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the '''<0>''' key. | Click on the right arrow to optionally load a ghost mesh. This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the '''<0>''' key. | ||
{{TOP}} | {{TOP}} |
Revision as of 05:54, 16 December 2010
|
PLY files can be loaded into PlyEdit in a few different ways:
MeshClick on the right arrow to open up a file selection dialog. If a mesh is already being edited, loading a new PLY file will replace that mesh. If you wish to add a PLY to the mesh being edited, use the Import Align Combine tools instead.
MapIf the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support UV color, where CPV is fully supported.
GhostClick on the right arrow to optionally load a ghost mesh. This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the <0> key. |