PlyEdit: Undo
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- | {{:PlyEdit: Menu}} There is no Undo function as such, but there are ways to avoid disasters. | + | {{:PlyEdit: Menu}} There is no Undo function as such, but there are ways to avoid disaster: |
==== Void Undo ==== | ==== Void Undo ==== | ||
- | If you used the {{key|V}} key to delete a section of the mesh and accidentally selected the wrong faces, type {{key2|V|U}} right away; this will unvoid what was just voided. '''Note:''' There is only one level of undo. | + | If you've used the {{key|V}} key to delete a section of the mesh and accidentally selected the wrong faces, type {{key2|V|U}} right away; this will unvoid what was just voided. There is only one level of undo. |
+ | |||
+ | ==== Fill Undo ==== | ||
+ | |||
+ | If you've accidentally filled one or more holes that you didn't want to, use {{key2|V|G}}. Holes are filled with green marked faces, so you can easily make them holes again by deleting marked faces. | ||
==== Save Regularly ==== | ==== Save Regularly ==== | ||
+ | |||
+ | Use the '''Tmp 1''' to '''5''' buttons to quickly save the current mesh into temporary files. If you make a mistake that cant be fixed in other ways, you can then recover an earlier version of the mesh from one of the temp save files. Regular saving is a good idea anyway in case of a software or system crash. | ||
==== Ghost Mesh ==== | ==== Ghost Mesh ==== |
Revision as of 06:40, 15 December 2010
There is no Undo function as such, but there are ways to avoid disaster:
Void UndoIf you've used the <V> key to delete a section of the mesh and accidentally selected the wrong faces, type <V><U> right away; this will unvoid what was just voided. There is only one level of undo. Fill UndoIf you've accidentally filled one or more holes that you didn't want to, use <V><G>. Holes are filled with green marked faces, so you can easily make them holes again by deleting marked faces. Save RegularlyUse the Tmp 1 to 5 buttons to quickly save the current mesh into temporary files. If you make a mistake that cant be fixed in other ways, you can then recover an earlier version of the mesh from one of the temp save files. Regular saving is a good idea anyway in case of a software or system crash. Ghost Mesh |