PlyEdit: V - Voiding
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{{:PlyEdit: Menu}} __NOTOC__ Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the {{key|V}} key. | {{:PlyEdit: Menu}} __NOTOC__ Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the {{key|V}} key. | ||
- | [[Image:PlyEdit-void1.png|right|thumb|Figure 1. Voiding Faces]] | + | {{img|PlyEdit-void1.png|Voiding Faces}} |
- | Figure 1 | + | {{fig}} |
shows you what you get once you have hit the {{key|V}} | shows you what you get once you have hit the {{key|V}} | ||
key; a menu of further key commands down the bottom of the screen. | key; a menu of further key commands down the bottom of the screen. |
Revision as of 10:30, 12 November 2007
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Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Fig 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen. <LMB> - Voiding Inside a BoxIf you draw out a box with <V><LMB>, then all faces inside this box will be removed. <RMB> - Voiding Outside a BoxIf, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted. <G> - Voiding Marked FacesYou can delete all the marked faces by typing <V><G>. <U> - Undo Last VoidType <V><U> to undo the last void action. <S> - Swapping Voided FacesType <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back. |