PlyEdit: H - Hiding
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to unhide all hidden faces. | to unhide all hidden faces. | ||
- | ==== Zoom In On Visible Faces - {{key|Home}} key ==== | + | ==== Hide outside focus - {{key|Home}} key ==== |
- | You can zoom in on the remaining visible faces by aiming the mouse pointer | + | Aim the mouse pointer at some section of the mesh, then type {{key2|H|Home}} and everything except |
- | at some background then type the {{key|Home}} key. If you aim the pointer at the mesh, then {{key|Home}} will focus in on the selected area. | + | that part of the object is hidden. The camera will also focus in automatically on the remaining visible faces. |
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+ | Aim the mouse pointer at some background and type {{key2|H|Home}} and all faces are made visible and the camera re-focuses on the entire mesh. | ||
{{TOP}} | {{TOP}} |
Revision as of 08:53, 9 November 2007
Being able to hide sections of the mesh, particularly when working with dense meshes, can greatly speed up the editing process. There are a hand-full of hiding operations, all accessed via the <H> key.
Figure 1 shows you what you get once you have hit the <H> key; a menu of further key commands down the bottom of the screen. Hiding Inside a Box - <LMB>If you draw out a box with the <LMB>, then all faces inside this box will be hidden (see left side Figure 2). Hiding Outsdie a Box - <RMB>If, however, you draw out a box with the <RMB>, then all faces outside the box are hidden (see right side Figure 2). Hiding Marked Faces - <G> keyYou can hide all the marked faces by typing <H><G> (see Figure 3). Hiding Using Filling - <F> keyTyping <H><F> is a shortcut version of the surface hiding sequence <G><F> <H><G>. Because it uses the marking mechanism to select the faces, any faces that happen to be already marked will also be hidden. Swapping Hidden Faces - <S> keyType <H><S> to swap the visible and hidden faces. Showing Hidden Faces - <U> keyType <H><U> to unhide all hidden faces. Hide outside focus - <Home> keyAim the mouse pointer at some section of the mesh, then type <H><Home> and everything except that part of the object is hidden. The camera will also focus in automatically on the remaining visible faces. Aim the mouse pointer at some background and type <H><Home> and all faces are made visible and the camera re-focuses on the entire mesh. |