PlyEdit: H - Hiding

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-{{:PlyEdit: Menu}} __NOTOC__ Many operations, such as voiding or smoothing, only work on visible faces. There are a hand-full of hiding operations, all accessed via the <B>&lt;<font face=helvetica size=-1>h</font>&gt;</B> key.+{{:PlyEdit: Menu}} __NOTOC__ Many operations, such as voiding or smoothing, only work on visible faces. There are a hand-full of hiding operations, all accessed via the {{key|H}} key.
[[Image:PlyEdit-hide1.jpg|right|thumb|Figure 1. Hiding Faces]] [[Image:PlyEdit-hide1.jpg|right|thumb|Figure 1. Hiding Faces]]
Figure 1 Figure 1
-shows you what you get once you have hit the+shows you what you get once you have hit the {{key|H}}
-<B>&lt;<font face=helvetica size=-1>h</font>&gt;</B>+
key. key.

Revision as of 10:30, 7 November 2007

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Many operations, such as voiding or smoothing, only work on visible faces. There are a hand-full of hiding operations, all accessed via the <H> key.
Figure 1. Hiding Faces
Figure 1. Hiding Faces

Figure 1 shows you what you get once you have hit the <H> key.

Hiding Inside a Box - <LMB>

If you draw out a box with the <LMB>, then all faces inside this box will be hidden (see left side Figure 2).

Figure 2. Hiding With the Box
Figure 2. Hiding With the Box

Hiding Outsdie a Box - <RMB>

If, however, you draw out a box with the <RMB>, then all faces outside the box are hidden (see right side Figure 2).

Hiding Marked Faces - <G>

You can hide all the marked faces by typing <H><G> (see Figure 3).

Figure 3. Hiding Marked Faces
Figure 3. Hiding Marked Faces

Hiding Using Filling - <F> key

Typing <H><F> is a shortcut version of the surface hiding sequence <G><F> <H><G>.

Because it uses the marking mechanism to select the faces, any faces that happen to be already marked will also be hidden.

Swapping Hidden Faces - <S> key

Type <H><S> to swap the visible and hidden faces.

Showing Hidden Faces - <U> key

Type <H><U> to unhide all hidden faces.

Zoom In On Visible Faces - <Home> key

You can zoom in on the remaining visible faces by aiming the mouse pointer at some background then type the <Home> key. If you aim the pointer at a piece of mesh, then <Home> will focus in on that area.