PlyEdit: 3 - Noise
From Headus Docs
(Difference between revisions)
Revision as of 09:47, 5 March 2010 (edit) Headus (Talk | contribs) ← Previous diff |
Current revision (06:35, 16 December 2010) (edit) (undo) Headus (Talk | contribs) |
||
(2 intermediate revisions not shown.) | |||
Line 3: | Line 3: | ||
{{fig}} shows you what you get when you use the {{key|3}} key; there's only two options: | {{fig}} shows you what you get when you use the {{key|3}} key; there's only two options: | ||
- | ==== {{key|3}} - Painting ==== | + | ; {{key|3}} - Painting : Press and hold the {{key|3}} key to apply noise at the mouse pointer location. You can adjust the degree of noisiness under the '''Brushes''' panel. |
- | Press and hold the {{key|3}} key to apply noise at the mouse pointer location. You can adjust the degree of noisiness under the '''Brushes''' panel. | + | ; {{key|G}} - Noise Marked Area : {{img|PlyEdit-noise2.jpg|Noise Marked}} Or you can use the {{key|G}} key to mark an area out first, then use {{key2|3|G}} to apply noise to that area. |
- | ==== {{key|G}} - Noise Marked Area ==== | + | : First you will be asked for a '''Border''' value; this is the area ''outside'' of the marked faces that is used to blend in the noise texture (see {{fig}}). |
- | {{img|PlyEdit-noise2.jpg|Noise Marked}} | + | |
- | Or you can use the {{key|G}} key to mark an area out first, then use {{key2|3|G}} to apply noise to that area. | + | : Next you'll be prompted for the noise amount; the value here is a percentage of the size of the faces being affected. For example, if a face is 1mm long, then a noise amount of 100% will add up to 1mm of noise to the vertexes of that face. A typical setting here would be around 10%. |
Current revision
The Noise tool does the opposite of smoothing. Normally 3D scans have a bit of noise in them, but filled holes are perfectly smooth, so the noise brush can be used to make the filled areas look more like real data.
Fig 1 shows you what you get when you use the <3> key; there's only two options:
|