PlyEdit: G - Mark
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- | {{:PlyEdit: Menu}} __NOTOC__ Marking lets you select faces in various ways for later hiding, smoothing or removal. There are several marking operations, all accessed via the {{key|G}} key. Marked faces are drawn green, that's why the {{key|G}} key is used. [[Image:PlyEdit-mark1.jpg|right|thumb|Figure 1. Marking Menu]] | + | {{:PlyEdit: Menu}} {{img|PlyEdit-mark1.png|Marking Menu}} Marking lets you select faces in various ways for later hiding, smoothing or removal. There are several marking operations, all accessed via the {{key|G}} key. Marked faces are drawn green, that's why the {{key|G}} key is used. |
- | Figure 1 | + | {{fig}} shows you what you get once you have hit the {{key|G}} |
- | shows you what you get once you have hit the {{key|G}} | + | |
key; a handy reference to the various operations | key; a handy reference to the various operations | ||
towards the bottom of the window. | towards the bottom of the window. | ||
- | ==== Marking Inside a Box - {{key|LMB}} ==== | + | ; {{key|LMB}} - Marking Inside Box : {{img|PlyEdit-mark2.jpg|Marking Inside a Box}} You can draw out a box by holding down the {{key|LMB}} while dragging the mouse; let go of the mouse button and all faces inside the drawn box will be marked (see {{fig}}). This includes faces that might be on the other side of the object, obscured behind the faces at the front. Hidden faces will not be marked. |
- | You can draw out a box by holding down the {{key|LMB}} | + | ; {{key|RMB}} - Unmarking Inside Box : {{img|PlyEdit-mark3.jpg|Unmarking Inside a Box}} Draw out a box using the {{key|RMB}} and all faces inside the box will be unmarked (see {{fig}}). |
- | while dragging the mouse. Let go | + | |
- | of the mouse button and all faces inside the | + | |
- | drawn box will be marked (see | + | |
- | Figure 2). | + | |
- | This includes faces that might be on | + | |
- | the other side of the object, obscured behind the faces | + | |
- | at the front. Hidden faces will not be marked. | + | |
- | [[Image:PlyEdit-mark2.jpg|right|thumb|Figure 2. Marking Inside a Box]] | + | |
- | ==== Unmarking Inside a Box - {{key|RMB}} ==== | + | ; {{key|G}} - Painting : You can use the mouse pointer to mark faces in a more interactive way using the painting method. By typing {{key|G}} a second time you'll paint a single dot under the mouse pointer. Unlike the box selection method, only the faces you can see are marked; the painting doesn't go all the way through the object. |
- | Draw out a box using the {{key|RMB}} | + | : {{img|PlyEdit-mark4.jpg|Painting}} If you want to paint more than one dot, just hold down the {{key|G}} key and faces will be marked wherever you move the mouse pointer (see {{fig}}). When you want to stop painting, let go of the {{key|G}} key. |
- | and all faces inside the | + | |
- | box will be unmarked (see | + | |
- | Figure 3). | + | |
- | [[Image:PlyEdit-mark3.jpg|right|thumb|Figure 3. Unmarking Inside a Box]] | + | |
- | ==== Painting - {{key|G}} key ==== | + | : If you want to unmark using the painting method, use {{key|Shift-G}} instead. |
- | You can use the mouse pointer to mark faces in | + | ; {{key|F}} - Filling : {{img|PlyEdit-mark5.jpg|Filling}} To mark an area of unmarked faces in a flood fill fashion, move the mouse pointer into some part of that area (see left side {{fig}}) and type {{key2|G|F}}. The flood fill will not cross a boundary of already marked or hidden faces (see right side {{fig}}). |
- | a more interactive way using the painting method. | + | |
- | By typing {{key|G}} | + | |
- | a second time | + | |
- | you'll paint a single dot under the mouse pointer. Unlike the | + | |
- | box selection method, only the faces you can see are marked; | + | |
- | the painting doesn't go all the way through the object. | + | |
- | [[Image:PlyEdit-mark4.jpg|right|thumb|Figure 4. Painting]] | + | |
- | If you want to paint more than one dot, just hold down the {{key|G}} | + | : In {{fig}} the smile of the face has been extended to fully encircle the ankle, before filling, otherwise the whole leg would have been marked. |
- | key and faces will be marked wherever you move the | + | |
- | mouse pointer (see | + | |
- | Figure 4). | + | |
- | When you want to stop painting, let go of the {{key|G}} | + | |
- | key. | + | |
- | If you want to unmark using the painting method, use {{key|Shift-G}} | + | : You can unmark using the flood fill method by just pointing the mouse pointer at an area of marked faces before filling. |
- | instead. | + | |
- | ==== Brush radius - {{key|B}} key ==== | + | : If you want to stop the flood fill, hold the {{key|Space}} key. |
- | You can change the size of the painting brush with the {{key|B}} key; either type in a specific | + | ; {{key|1==}}/{{key|-}} - Grow and Shrink : Use {{key2|G|2==}} to grow or {{key2|G|-}} to shrink the current marked area by one row of faces. The marking menu will remain active after the change, so you can use {{key|1==}} or {{key|-}} again to further expand or shrink the marked area. |
- | radius value, or use the {{key|-}} and '''<=>''' keys to interactively resize the brush. Aim the mouse pointer | + | |
- | at some part of the mesh so you can see what effect these keys have on the size of the brush. | + | |
- | ==== Filling - {{key|F}} key ==== | + | ; {{key|S}} - Swapping : {{img|PlyEdit-mark7.jpg|After Swapping}} To swap the marked and unmarked status of all visible faces, type {{key2|G|S}} (see {{fig}}). |
- | To mark an area of unmarked faces in a flood fill fashion, | + | ; {{key|U}} - Unmarking : To unmark all visible faces, type {{key2|G|U}}. |
- | move the mouse pointer into some part of that area (see left side | + | |
- | Figure 5) | + | |
- | and type {{key|F}}. | + | |
- | The flood fill will not cross a boundary of already marked or hidden faces ( | + | |
- | see right side | + | |
- | Figure 5). | + | |
- | [[Image:PlyEdit-mark5.jpg|right|thumb|Figure 5. Filling]] | + | |
- | In | + | ; {{key|Home}} - Focus : To focus the camera on all visible marked faces, type {{key2|G|Home}}. |
- | Figure 5 | + | |
- | the smile of the face has been extended to | + | |
- | fully encircle the ankle, before filling, otherwise | + | |
- | the whole leg would have been marked. | + | |
- | You can unmark using the flood fill method by just pointing | + | == Additional Tools == |
- | the mouse pointer at an area of marked faces before filling. | + | |
- | ==== Grow and Shrink - '''<=>''' and {{key|-}} keys ==== | + | {{img|PlyEdit-mark8.png|Additional Tools}} If you click on the gray '''Mark''' button in the '''Brushes''' panel, then some additional marking tools are shown (see {{fig}}). Click on the '''Mark''' button again to hide these away. |
- | Use these to grow or shrink the current mark area by one row of triangles. The G menu will remain active after the change, so you can use the same key again to further expand or shrink the mark area. | + | ; Largest : The largest contiguous piece of mesh is marked, and the camera focuses in on this area. |
- | ==== Swapping - {{key|S}} key ==== | + | ; Next : The ''second'' largest contiguous piece of mesh is marked, and again, the camera focuses in on these marked faces. This can be used in conjunction with {{key|B}} key bridging to join the largest pieces of "floating" mesh to the main mesh. |
- | To swap the marked and unmarked status of all | + | ; Facing : All visible faces that are facing the camera are marked. The number value is the threshold angle, and setting it to '''180''' for example will mean that all the faces you can see are marked. |
- | visible faces, type {{key|S}} | + | |
- | (see | + | |
- | Figure 6). | + | |
- | [[Image:PlyEdit-mark7.jpg|right|thumb|Figure 6. After Swapping]] | + | |
- | + | ||
- | ==== Unmarking - {{key|U}} key ==== | + | |
- | + | ||
- | To unmark all visible faces, type {{key|U}}. | + | |
+ | ; Paint Thru : Normally when painting faces with the {{key|G}} key, only the foremost faces under the mouse pointer are marked. By ticking this option, ''all'' faces under the mouse pointer are marked, even those you cant see on the back side of the mesh. | ||
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{{TOP}} | {{TOP}} |
Current revision
Marking lets you select faces in various ways for later hiding, smoothing or removal. There are several marking operations, all accessed via the <G> key. Marked faces are drawn green, that's why the <G> key is used.
Fig 1 shows you what you get once you have hit the <G> key; a handy reference to the various operations towards the bottom of the window.
[edit] Additional ToolsIf you click on the gray Mark button in the Brushes panel, then some additional marking tools are shown (see Fig 7). Click on the Mark button again to hide these away.
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