PlyEdit: V - Voiding
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- | {{:PlyEdit: Menu}} __NOTOC__ Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the {{key|V}} key. | + | {{:PlyEdit: Menu}} {{img|PlyEdit-void1.png|Voiding Faces}} Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the {{key|V}} key. |
- | {{img|PlyEdit-void1.png|Voiding Faces}} | + | |
- | {{fig}} | + | {{fig}} shows you what you get once you have hit the {{key|V}} |
- | shows you what you get once you have hit the {{key|V}} | + | |
key; a menu of further key commands down the bottom of the screen. | key; a menu of further key commands down the bottom of the screen. | ||
- | ==== {{key|LMB}} - Voiding Inside a Box ==== | + | ; {{key|LMB}} - Voiding Inside a Box : If you draw out a box with {{key2|V|LMB}}, then all faces inside this box will be removed. |
- | If you draw out a box with {{key2|V|LMB}}, then all faces inside this | + | ; {{key|RMB}} - Voiding Outside a Box : If, however, you draw out a box with {{key2|V|RMB}}, then all faces <I>outside</I> the box are deleted. |
- | box will be removed. | + | |
- | ==== {{key|RMB}} - Voiding Outside a Box ==== | + | ; {{key|G}} - Voiding Marked Faces : You can delete all the green marked faces by typing {{key2|V|G}}. |
- | If, however, you draw out a box with {{key2|V|RMB}}, then all faces | + | ; {{key|U}} - Undo Last Void : Type {{key2|V|U}} to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that. |
- | <I>outside</I> | + | |
- | the box are deleted. | + | |
- | ==== {{key|G}} - Voiding Marked Faces ==== | + | ; {{key|S}} - Swapping Voided Faces : Type {{key2|V|S}} to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type {{key2|V|S}}, then void the faces you want to restore, then type {{key2|V|S}} a second time to get your mesh back. |
- | + | ||
- | You can delete all the marked faces by typing {{key2|V|G}}. | + | |
- | + | ||
- | ==== {{key|U}} - Undo Last Void ==== | + | |
- | + | ||
- | Type {{key2|V|U}} to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that. | + | |
- | + | ||
- | ==== {{key|S}} - Swapping Voided Faces ==== | + | |
- | + | ||
- | Type {{key2|V|S}} | + | |
- | to swap the deleted and remaining faces; this can be used to recover | + | |
- | faces voided before the last void action. Type {{key2|V|S}}, then void the | + | |
- | faces you want to restore, then type {{key2|V|S}} a second time to get your mesh back. | + |
Current revision
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Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Fig 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen.
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