PlyEdit: V - Voiding

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-{{:PlyEdit: Menu}} __NOTOC__ Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the {{key|V}} key.+{{:PlyEdit: Menu}} {{img|PlyEdit-void1.png|Voiding Faces}} Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the {{key|V}} key.
-{{img|PlyEdit-void1.png|Voiding Faces}}+
-{{fig}}+{{fig}} shows you what you get once you have hit the {{key|V}}
-shows you what you get once you have hit the {{key|V}}+
key; a menu of further key commands down the bottom of the screen. key; a menu of further key commands down the bottom of the screen.
-==== {{key|LMB}} - Voiding Inside a Box ====+; {{key|LMB}} - Voiding Inside a Box : If you draw out a box with {{key2|V|LMB}}, then all faces inside this box will be removed.
-If you draw out a box with {{key2|V|LMB}}, then all faces inside this+; {{key|RMB}} - Voiding Outside a Box : If, however, you draw out a box with {{key2|V|RMB}}, then all faces <I>outside</I> the box are deleted.
-box will be removed.+
-==== {{key|RMB}} - Voiding Outside a Box ====+; {{key|G}} - Voiding Marked Faces : You can delete all the green marked faces by typing {{key2|V|G}}.
-If, however, you draw out a box with {{key2|V|RMB}}, then all faces+; {{key|U}} - Undo Last Void : Type {{key2|V|U}} to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that.
-<I>outside</I>+
-the box are deleted.+
-==== {{key|G}} - Voiding Marked Faces ====+; {{key|S}} - Swapping Voided Faces : Type {{key2|V|S}} to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type {{key2|V|S}}, then void the faces you want to restore, then type {{key2|V|S}} a second time to get your mesh back.
- +
-You can delete all the marked faces by typing {{key2|V|G}}.+
- +
-==== {{key|U}} - Undo Last Void ====+
- +
-Type {{key2|V|U}} to undo the last void action.+
- +
-==== {{key|S}} - Swapping Voided Faces ====+
- +
-Type {{key2|V|S}}+
-to swap the deleted and remaining faces; this can be used to recover +
-faces voided before the last void action. Type {{key2|V|S}}, then void the+
-faces you want to restore, then type {{key2|V|S}} a second time to get your mesh back.+

Current revision

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Fig 1. Voiding Faces
Fig 1. Voiding Faces
Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.

Fig 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen.

<LMB> - Voiding Inside a Box 
If you draw out a box with <V><LMB>, then all faces inside this box will be removed.
<RMB> - Voiding Outside a Box 
If, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted.
<G> - Voiding Marked Faces 
You can delete all the green marked faces by typing <V><G>.
<U> - Undo Last Void 
Type <V><U> to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that.
<S> - Swapping Voided Faces 
Type <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back.