PlyEdit: Loading Meshes
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- | {{:PlyEdit: Menu}} {{img|PlyEdit-load.png|Loading Meshes}} PLY files can be loaded into PlyEdit in a few different ways: | + | {{:PlyEdit: Menu}} PLY files can be loaded into PlyEdit in a few different ways: |
# Right click on the PLY file and select "Edit with PlyEdit". | # Right click on the PLY file and select "Edit with PlyEdit". | ||
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== Mesh == | == Mesh == | ||
- | Click on the right arrow to open up a file selection dialog (see {{fig}}). If a mesh is already being edited, loading a new PLY file will '''replace''' that mesh. If you wish to '''add''' a PLY to the mesh being edited, use the [[PlyEdit: Import Align Combine|Import Align Combine]] tools instead. | + | {{img|PlyEdit-load.png|Loading Meshes}} Click on the right arrow to open up a file selection dialog (see {{fig}}). If a mesh is already being edited, loading a new PLY file will '''replace''' that mesh. If you wish to '''add''' a PLY to the mesh being edited, use the [[PlyEdit: Import Align Combine|Import Align Combine]] tools instead. |
: Clicking on the Mesh button itself will open up a panel showing various details about the loaded file: | : Clicking on the Mesh button itself will open up a panel showing various details about the loaded file: | ||
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::; V : Total volume of the mesh if there are no holes. | ::; V : Total volume of the mesh if there are no holes. | ||
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- | {{img|PlyEdit-map.png|UV Map}} | ||
== Map == | == Map == | ||
- | If the PLY file being edited has UV coordinates, then the Map option will appear. Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support {{def|UV color}}, where {{def|CPV}} is fully supported. | + | {{img|PlyEdit-map.png|UV Map}} If the PLY file being edited has UV coordinates, then the Map option will appear (see {{fig}}). Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support {{def|UV color}}, where {{def|CPV}} is fully supported. |
: Clicking on the Map button will open up a row of additional options: | : Clicking on the Map button will open up a row of additional options: | ||
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::; X : Use this button if you want to unload the UV color map. | ::; X : Use this button if you want to unload the UV color map. | ||
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- | {{img|PlyEdit-ghost.png|Ghost Mesh}} | ||
== Ghost == | == Ghost == | ||
- | Click on the right arrow to optionally load a ghost mesh. This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the '''<0>''' key. | + | {{img|PlyEdit-ghost.png|Ghost Mesh}} Click on the right arrow to optionally load a ghost mesh (see {{fig}}). This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the '''<0>''' key. |
{{TOP}} | {{TOP}} |
Current revision
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PLY files can be loaded into PlyEdit in a few different ways:
[edit] MeshClick on the right arrow to open up a file selection dialog (see Fig 1). If a mesh is already being edited, loading a new PLY file will replace that mesh. If you wish to add a PLY to the mesh being edited, use the Import Align Combine tools instead.
[edit] MapIf the PLY file being edited has UV coordinates, then the Map option will appear (see Fig 2). Click on the right arrow to open up a file selection dialog where you can load the color map for that PLY file. Only a small number of editing tools currently support UV color, where CPV is fully supported.
[edit] GhostClick on the right arrow to optionally load a ghost mesh (see Fig 3). This mesh cant be edited, but is used as a visual reference or source for cut'n'paste operations. In theory the ghost can be any mesh, but is usually an unedited version of the mesh currently loaded. You can flick between the ghost mesh and the edit mesh with the <0> key. |