PlyEdit: Body Dewobble
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- | {{:PlyEdit: Menu}} {{img|PlyEdit-dewob2.png|Before and After}} The '''Body Dewobble''' tool is used to remove ripples caused by movement from 3D body scans. | + | {{:PlyEdit: Menu}} {{img|PlyEdit-dewob2.png|Before and After}} The '''Body Dewobble''' tool is used to remove ripples caused by movement from 3D body scans. You can see these "wobbles" in the legs on the left side of {{fig}}, and the dewobbled legs are to the right. |
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+ | Most of the work is done using CyEdit, which is normally used to edit individual range grids (i.e. raw scans). What PlyEdit is doing here is extracting range grids from the 3D mesh data, sending them to CyEdit for processing, and then applies the changes back into the mesh data. | ||
{{img|PlyEdit-dewob.png|Body Dewobble}} | {{img|PlyEdit-dewob.png|Body Dewobble}} | ||
- | ; Reset View : | + | ; Reset View : This orients the mesh ready for the first range grid extraction. The light is also moved above the mesh, which has the effect of making the wobbles easier to see. |
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+ | ; Extract & Edit : Extract 4 separate range grids, one every 90 degrees, and sends each of these in turn to CyEdit's '''Dewobble''' tool. Details on the usage of that tool are in the CyEdit User Guide. | ||
- | ; Extract & Edit / 1 : | + | ; 1 : Or use this to extract and send just the one range grid from the current view. |
- | ; Apply Dewobble : | + | ; Apply Dewobble : Once you have processed the extracted range grids, click this to apply the changes back in to the 3D mesh. |
Current revision
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The Body Dewobble tool is used to remove ripples caused by movement from 3D body scans. You can see these "wobbles" in the legs on the left side of Fig 1, and the dewobbled legs are to the right.
Most of the work is done using CyEdit, which is normally used to edit individual range grids (i.e. raw scans). What PlyEdit is doing here is extracting range grids from the 3D mesh data, sending them to CyEdit for processing, and then applies the changes back into the mesh data.
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