PlyEdit: 4/5 - Sculpt

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:; Dir : Sets a special direction for the push or pull action. :; Dir : Sets a special direction for the push or pull action.
-:::; Off : No special direction. The surface is moved in the direction of the average surface normal at the mouse pointer location, and this is good for most sculpting work.+:::; Off : No special direction. All points are moved in the direction of the average surface normal at the mouse pointer location, and this is good for most sculpting work.
-:::; Eye : The surface is moved directly towards or away from the eye/viewer.+:::; Eye : All points are moved directly towards or away from the eye/viewer.
-:::; Out : The surface is moved differently at each vertex using the surface normal at that point.+:::; Out : Each individual point is moved in the direction of the surface normal at that point.

Revision as of 10:50, 5 March 2010

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Fig 1. Sculpt Menu
Fig 1. Sculpt Menu
The <4/5> tools are used to pull out or push in the surface.

Fig 1 shows you what you get when you use the <4> or <5> keys:

<4> - Push

Press and hold the <4> key to push in the surface at the mouse pointer location.

<5> - Pull

Press and hold the <5> key to pull out the surface at the mouse pointer location.

<G> - Sculpt Marked

 [more words here] 

<Shift-G> - Sculpt Marked Inwards

 [more words here] 

Fig 2. Settings
Fig 2. Settings

Additional Settings

If you click on the gray Sculpt button in the Brushes panel, then some additional settings are shown (see Fig 2). Click on the Sculpt button again to hide these away.

Shape 
Fig 3. Shape
Fig 3. Shape
Sets the shape of the push and pull brushes (see Fig 3).
Dir 
Sets a special direction for the push or pull action.
Off 
No special direction. All points are moved in the direction of the average surface normal at the mouse pointer location, and this is good for most sculpting work.
Eye 
All points are moved directly towards or away from the eye/viewer.
Out 
Each individual point is moved in the direction of the surface normal at that point.