PlyEdit: 3 - Noise

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({{key|3}} - Painting)
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==== {{key|G}} - Noise Marked Area ==== ==== {{key|G}} - Noise Marked Area ====
- +{{img|PlyEdit-noise2.jpg|Noise Marked}}
Or you can use the {{key|G}} key to mark an area out first, then use {{key2|3|G}} to apply noise to that area. Or you can use the {{key|G}} key to mark an area out first, then use {{key2|3|G}} to apply noise to that area.

Revision as of 09:47, 5 March 2010

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Fig 1. Noise Menu
Fig 1. Noise Menu
The Noise tool does the opposite of smoothing. Normally 3D scans have a bit of noise in them, but filled holes are perfectly smooth, so the noise brush can be used to make the filled areas look more like real data.

Fig 1 shows you what you get when you use the <3> key; there's only two options:

<3> - Painting

Press and hold the <3> key to apply noise at the mouse pointer location. You can adjust the degree of noisiness under the Brushes panel.

<G> - Noise Marked Area

Fig 2. Noise Marked
Fig 2. Noise Marked

Or you can use the <G> key to mark an area out first, then use <3><G> to apply noise to that area.