PlyEdit: 3 - Noise
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- | {{:PlyEdit: Menu}} {{img|PlyEdit-noise.png|Noise Menu}} The Noise tool does the opposite of smoothing. Normally 3D scans do have a bit of noise in them, but filled areas can be perfectly smooth, so the noise brush can be used to make the fill areas look more like real data. | + | {{:PlyEdit: Menu}} {{img|PlyEdit-noise.png|Noise Menu}} The Noise tool does the opposite of smoothing. Normally 3D scans have a bit of noise in them, but filled holes are perfectly smooth, so the noise brush can be used to make the filled areas look more like real data. |
{{fig}} shows you what you get when you use the {{key|3}} key; there's only two options: | {{fig}} shows you what you get when you use the {{key|3}} key; there's only two options: | ||
==== {{key|3}} - Painting ==== | ==== {{key|3}} - Painting ==== | ||
+ | |||
+ | Press and hold the {{key|3}} key to apply noise at the mouse pointer location. You can adjust the degree of noisiness of the noise brush under the '''Brushes''' panel. | ||
==== {{key|G}} - Noise Marked Area ==== | ==== {{key|G}} - Noise Marked Area ==== | ||
+ | |||
+ | Or you can use the {{key|G}} key to mark an area out first, then use {{key2|3|G}} to apply noise to that area. |
Revision as of 09:40, 5 March 2010
The Noise tool does the opposite of smoothing. Normally 3D scans have a bit of noise in them, but filled holes are perfectly smooth, so the noise brush can be used to make the filled areas look more like real data.
Fig 1 shows you what you get when you use the <3> key; there's only two options: <3> - PaintingPress and hold the <3> key to apply noise at the mouse pointer location. You can adjust the degree of noisiness of the noise brush under the Brushes panel. <G> - Noise Marked AreaOr you can use the <G> key to mark an area out first, then use <3><G> to apply noise to that area. |