PlyEdit: 3 - Noise

From Headus Docs

(Difference between revisions)
Jump to: navigation, search
Revision as of 09:34, 5 March 2010 (edit)
Headus (Talk | contribs)

← Previous diff
Revision as of 09:34, 5 March 2010 (edit) (undo)
Headus (Talk | contribs)

Next diff →
Line 1: Line 1:
-{{:PlyEdit: Menu}} {{img|PlyEdit-noise.jpg|Noise Menu}} The Noise tool does the opposite of smoothing. Normally 3D scans do have a bit of noise in them, but filled areas can be perfectly smooth, so the noise brush can be used to make the fill areas look more like real data.+{{:PlyEdit: Menu}} {{img|PlyEdit-noise.png|Noise Menu}} The Noise tool does the opposite of smoothing. Normally 3D scans do have a bit of noise in them, but filled areas can be perfectly smooth, so the noise brush can be used to make the fill areas look more like real data.
{{fig}} shows you what you get when you use the {{key|3}} key; there's only two options: {{fig}} shows you what you get when you use the {{key|3}} key; there's only two options:

Revision as of 09:34, 5 March 2010

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Fig 1. Noise Menu
Fig 1. Noise Menu
The Noise tool does the opposite of smoothing. Normally 3D scans do have a bit of noise in them, but filled areas can be perfectly smooth, so the noise brush can be used to make the fill areas look more like real data.

Fig 1 shows you what you get when you use the <3> key; there's only two options:

<3> - Painting

<G> - Noise Marked Area