PlyEdit: F - Filling
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{{img|PlyEdit-fill3.png|Triangulate Loop}} | {{img|PlyEdit-fill3.png|Triangulate Loop}} | ||
- | Repeatedly typing {{key|T}} will fill the hole in one of 3 different ways. | + | Typing {{key|T}} will cycle through 3 different hole filling methods: |
# The first method is to fill with approximately the same density of faces as the surrounding mesh; this may take a long time for very large holes, but you can stop it mid-way if you wish by holding the space bar, and you'll get fewer triangles. | # The first method is to fill with approximately the same density of faces as the surrounding mesh; this may take a long time for very large holes, but you can stop it mid-way if you wish by holding the space bar, and you'll get fewer triangles. |
Revision as of 01:22, 2 March 2010
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Holes in the mesh are outlined in blue. There are a hand-full of hole filling operations, all accessed via the <F> key.
Fig 1 shows you what you get once you have hit the <F> key; a count of the number of visible holes, followed by a menu of further key commands down the bottom of the screen. <F> - Filling All HolesType <F><F> to fill all visible holes. You will be prompted for the number of holes to leave, so type something in and hit <Enter>, and all but that number of the largest holes will be filled. Just hit <Enter> if you really do want all visible holes filled. <P> - Protecting HolesYou can protect holes from being filled with <F><P>. <LMB> stretch a box over some holes and they'll turn from blue to red, indicating their protected status. Do the same again to unprotect those holes. <U> - Unprotect All HolesYou can unprotect all holes, making them fillable, with <F><U>. The auto fill its a excellent way to fill a large number of small holes quickly, but for complex holes you may want more control over the fill shape. The <N> key can be used to fill individual holes. <N> - Go To Next HoleTyping <N> will focus the view onto the next unfilled hole, and a new menu of key commands is displayed (see Fig 2). If you are inside the <F> menu, the <N> key takes you to the next larger visible hole. If you use the <N> outside of the <F> menu, then you are taken to the hole closest to the face under the mouse pointer. So, if you want to fill a specific hole, just aim the mouse pointer close by and type <N>. <T> - TriangulateTyping <T> will cycle through 3 different hole filling methods:
<B> - Bridge<Backspace> - Unbridge or Delete Edge<Space-Backspace> - Eat Back All Edges<Home> - View Focus<Enter> - Stop Filling |