PlyEdit: V - Voiding

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({{key|U}} - Undo Last Void)
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==== {{key|G}} - Voiding Marked Faces ==== ==== {{key|G}} - Voiding Marked Faces ====
-You can delete all the marked faces by typing {{key2|V|G}}.+You can delete all the green marked faces by typing {{key2|V|G}}.
==== {{key|U}} - Undo Last Void ==== ==== {{key|U}} - Undo Last Void ====

Revision as of 03:40, 1 March 2010

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Fig 1. Voiding Faces
Fig 1. Voiding Faces

Fig 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen.

<LMB> - Voiding Inside a Box

If you draw out a box with <V><LMB>, then all faces inside this box will be removed.

<RMB> - Voiding Outside a Box

If, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted.

<G> - Voiding Marked Faces

You can delete all the green marked faces by typing <V><G>.

<U> - Undo Last Void

Type <V><U> to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that.

<S> - Swapping Voided Faces

Type <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back.