PlyEdit: V - Voiding
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==== {{key|U}} - Undo Last Void ==== | ==== {{key|U}} - Undo Last Void ==== | ||
- | Type {{key2|V|U}} to undo the last void action. | + | Type {{key2|V|U}} to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that. |
==== {{key|S}} - Swapping Voided Faces ==== | ==== {{key|S}} - Swapping Voided Faces ==== |
Revision as of 07:59, 6 March 2009
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Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Fig 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen. <LMB> - Voiding Inside a BoxIf you draw out a box with <V><LMB>, then all faces inside this box will be removed. <RMB> - Voiding Outside a BoxIf, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted. <G> - Voiding Marked FacesYou can delete all the marked faces by typing <V><G>. <U> - Undo Last VoidType <V><U> to undo the last void action. There is only one level of undo though, so you can only undo the last void action, not any previous to that. <S> - Swapping Voided FacesType <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back. |