PlyEdit: V - Voiding

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You can delete all the marked faces by typing {{key2|V|G}}. You can delete all the marked faces by typing {{key2|V|G}}.
-==== {{key|S}} - Swapping Voided Faces ====+==== {{key|U}} - Undo Last Void ====
-Type {{key2|V|S}}+Type {{key2|V|U}} to undo the last void action.
-to swap the deleted and remaining faces. {{more}}+
-==== {{key|U}} - Undo Last Void ====+==== {{key|S}} - Swapping Voided Faces ====
-Type {{key2|V|U}}+Type {{key2|V|S}}
-to undo the last void action. {{more}}+to swap the deleted and remaining faces; this can be used to recover
 +faces voided before the last void action. Type {{key2|V|S}}, then void the
 +faces you want to restore, then type {{key2|V|S}} a second time to get your mesh back.

Revision as of 06:27, 12 November 2007

Cover Page
About PlyEdit
Loading Meshes
Mesh Display
Basic Tools
    H - Hiding
    V - Voiding
    F - Filling
Brushes
    G - Mark
    3 - Noise
    4/5 - Sculpt
    6 - Smooth
    7 - Comb
Macros
Reduce/Multiply
Import Align Combine
Other Tools
    Body Dewobble
    3D Paint
    Dirt
Clean
Saving Meshes
Undo
Glossary
Download PDF
Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Figure 1. Voiding Faces
Figure 1. Voiding Faces

Figure 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen.

<LMB> - Voiding Inside a Box

If you draw out a box with <V><LMB>, then all faces inside this box will be removed (see Figure 2).

Image:PlyEdit-void2.jpg
Figure 2. Voiding Inside Box

<RMB> - Voiding Outside a Box

If, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted (see Figure 3).

Image:PlyEdit-void3.jpg
Figure 3. Voiding Outside Box

<G> - Voiding Marked Faces

You can delete all the marked faces by typing <V><G>.

<U> - Undo Last Void

Type <V><U> to undo the last void action.

<S> - Swapping Voided Faces

Type <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back.