PlyEdit: V - Voiding
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You can delete all the marked faces by typing {{key2|V|G}}. | You can delete all the marked faces by typing {{key2|V|G}}. | ||
- | ==== {{key|S}} - Swapping Voided Faces ==== | + | ==== {{key|U}} - Undo Last Void ==== |
- | Type {{key2|V|S}} | + | Type {{key2|V|U}} to undo the last void action. |
- | to swap the deleted and remaining faces. {{more}} | + | |
- | ==== {{key|U}} - Undo Last Void ==== | + | ==== {{key|S}} - Swapping Voided Faces ==== |
- | Type {{key2|V|U}} | + | Type {{key2|V|S}} |
- | to undo the last void action. {{more}} | + | to swap the deleted and remaining faces; this can be used to recover |
+ | faces voided before the last void action. Type {{key2|V|S}}, then void the | ||
+ | faces you want to restore, then type {{key2|V|S}} a second time to get your mesh back. |
Revision as of 06:27, 12 November 2007
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Voiding is the process of deleting unwanted faces. There are a hand-full of voiding operations, all accessed via the <V> key.
Figure 1 shows you what you get once you have hit the <V> key; a menu of further key commands down the bottom of the screen. <LMB> - Voiding Inside a BoxIf you draw out a box with <V><LMB>, then all faces inside this box will be removed (see Figure 2). Image:PlyEdit-void2.jpg Figure 2. Voiding Inside Box <RMB> - Voiding Outside a BoxIf, however, you draw out a box with <V><RMB>, then all faces outside the box are deleted (see Figure 3). Image:PlyEdit-void3.jpg Figure 3. Voiding Outside Box <G> - Voiding Marked FacesYou can delete all the marked faces by typing <V><G>. <U> - Undo Last VoidType <V><U> to undo the last void action. <S> - Swapping Voided FacesType <V><S> to swap the deleted and remaining faces; this can be used to recover faces voided before the last void action. Type <V><S>, then void the faces you want to restore, then type <V><S> a second time to get your mesh back. |